extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	if Input.is_key_pressed(KEY_Q):
		get_tree().call_group("enemy", "destoryself", "123")
		var enemys = get_tree().get_nodes_in_group("enemy")
		for enemy in enemys:
			enemy.queue_free()
	pass